Khajiit: +10 Sneak, +5 Lockpicking, Archery, Pickpocket, One-Handed, Alchemy.
Imperial: +10 Restoration, +5 Enchanting, Heavy Armour, One-Handed, Block, Destruction.High Elf: +10 Illusion, +5 Destruction, Conjuration, Alteration, Restoration, Enchanting.Dark Elf: +10 Destruction, +5 Sneak, Alchemy, Light Armour, Illusion, Alteration.Breton: +10 Conjuration, +5 Speech, Alchemy, Illusion, Restoration, Alteration.Argonian: +10 Lockpicking, +5 Sneak, Light Armour, Pickpocket, Restoration, Alteration.Here’s a full breakdown of the starting stat buffs for every race in Skyrim: There’s no point avoiding Destruction in to start with if you’re a High Elf, as your gravitation toward it will result in a far easier task at the beginning of the game. If you’ve got that initial boost, you should try to use it. However, it does make a difference early on. This doesn’t matter much in the long run, as you can always just choose to level up something else - just because Destruction is initially boosted doesn’t mean you need to refrain from using swords and shields.